AC9TDI10P04
Year 9
Technologies
AC9TDI10P04 – Year 9 Technologies: Investigating and defining
Strand
Processes and production skills
Substrand
Investigating and defining
This Content Descriptor from Year 9 Technologies provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.
Content Description
define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories
Elaborations
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1
creating user stories by interviewing a stakeholder to complete a template such as "As a , I want so that ", for example interviewing an amateur athlete to complete the template, such as "As an athlete, I want to ensure my energy intake is high enough to complete a half marathon."
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2
defining the problem with precision and some awareness of scope, for example "How do we encourage people to balance their energy intake and expenditure?" and "Can this be solved in a specified timeframe?"
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3
asking questions that help them define the problem more precisely, for example "How do we measure energy intake?" or "How much energy does each exercise expend?"
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4
recognising the importance of diverse perspectives when defining the problem and devising survey or interview questions to elicit stakeholder needs, for example “What types of exercise count?” and allowing open-ended responses to the exercise they do
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5
exploring how First Nations Australian cultural stories and languages are being preserved with digital systems, for example how communities could record, animate and maintain their connections with culture and language in a contemporary format that resonates with young people to help ensure that vital practices continue
Related Achievement Standards