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Year 9 Digital Technologies Achievement Standard – Australian Curriculum v9
Year 9 Technologies ASTECTDIY910

Year 9 Digital Technologies Achievement Standard – Australian Curriculum v9

This Achievement Standard describes what students are expected to know and do in Year 9 Technologies by the end of the year. Teachers can use it to guide assessment design, collect evidence of learning, and ensure planning stays aligned with the Australian Curriculum v9.

What Students Should Know

By the end of Year 10 students develop and modify innovative digital solutions, decompose real-world problems, and critically evaluate alternative solutions against stakeholder elicited user stories. Students acquire, interpret and model complex data with databases and represent documents as content, structure and presentation. They design and validate algorithms and implement them, including in an object-oriented programming language. Students explain how digital systems manage, control and secure access to data; and model cyber security threats and explore a vulnerability. They use advanced features of digital tools to create interactive content, and to plan, collaborate on and manage agile projects. Students apply privacy principles to manage digital footprints.

Content Descriptors by Strand

This standard is supported by 17 Content Descriptors:

Knowledge and understanding

Digital systems

AC9TDI10K01 investigate how hardware and software manage, control and secure access to data in networked digital systems

Data representation

AC9TDI10K02 represent documents online as content (text), structure (markup) and presentation (styling) and explain why such representations are important AC9TDI10K03 investigate simple data compression techniques

Processes and production skills

Acquiring, managing and analysing data

AC9TDI10P01 develop techniques to acquire, store and validate data from a range of sources using software, including spreadsheets and databases AC9TDI10P02 analyse and visualise data interactively using a range of software, including spreadsheets and databases, to draw conclusions and make predictions by identifying trends and outliers AC9TDI10P03 model and query entities and their relationships using structured data

Investigating and defining

AC9TDI10P04 define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories

Generating and designing

AC9TDI10P05 design algorithms involving logical operators and represent them as flowcharts and pseudocode AC9TDI10P06 validate algorithms and programs by comparing their output against a range of test cases AC9TDI10P07 design and prototype the user experience of a digital system AC9TDI10P08 generate, modify, communicate and critically evaluate alternative designs

Producing and implementing

AC9TDI10P09 implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language

Evaluating

AC9TDI10P10 evaluate existing and student solutions against the design criteria, user stories, possible future impact and opportunities for enterprise

Collaborating and managing

AC9TDI10P11 select and use emerging digital tools and advanced features to create and communicate interactive content for a diverse audience AC9TDI10P12 use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities

Privacy and security

AC9TDI10P13 develop cyber security threat models, and explore a software, user or software supply chain vulnerability AC9TDI10P14 apply the Australian Privacy Principles to critique and manage the digital footprint that existing systems and student solutions collect

At a Glance

Strand Substrand CDs Elaborations
Knowledge and understanding Digital systems 1 5
Knowledge and understanding Data representation 2 6
Processes and production skills Acquiring, managing and analysing data 3 14
Processes and production skills Investigating and defining 1 5
Processes and production skills Generating and designing 4 14
Processes and production skills Producing and implementing 1 7
Processes and production skills Evaluating 1 5
Processes and production skills Collaborating and managing 2 11
Processes and production skills Privacy and security 2 5
Total 17 72

Frequently Asked Questions

What should students know by the end of Year 9 Digital Technologies?
By the end of Year 10 students develop and modify innovative digital solutions, decompose real-world problems, and critically evaluate alternative solutions against stakeholder elicited user stories. Students acquire, interpret and model complex data with databases and represent documents as content, structure and presentation. They design and validate algorithms and implement them, including in an object-oriented programming language. Students explain how digital systems manage, control and secure access to data; and model cyber security threats and explore a vulnerability. They use advanced features of digital tools to create interactive content, and to plan, collaborate on and manage agile projects. Students apply privacy principles to manage digital footprints.
How many Content Descriptors support this standard?
17 Content Descriptors support this Achievement Standard (Knowledge and understanding: 1, Knowledge and understanding: 2, Processes and production skills: 3, Processes and production skills: 1, Processes and production skills: 4, Processes and production skills: 1, Processes and production skills: 1, Processes and production skills: 2, Processes and production skills: 2).
How does this compare to Year 7?
The Year 7 Digital Technologies standard (ASTECTDIY78) covers the preceding year level. Standards build progressively, with Year 9 expectations extending what was introduced in Year 7.
Is this from the latest Australian Curriculum?
Yes, this Achievement Standard is from the Australian Curriculum version 9.0 (AC v9), the most current version published by ACARA.