Foundation Technologies (all subjects) Achievement Standard
4 statements aligned to content descriptors and elaborations
Achievement standard (as ACARA publishes it)
Achievement standard
Click any sentence to jump to its statement and linked content descriptors.
By the end of Foundation students identify familiar products, services and environments and develop familiarity with digital systems, using them for a purpose. They create, communicate and choose design ideas. Students follow steps and use materials and equipment to safely make a designed solution for a school-selected context. They show how to represent data using objects, pictures and symbols and identify examples of data that is owned by them.
The 4 achievement standard statements
Open a statement to see the content descriptors ACARA links to it, then open a descriptor's elaborations.
By the end of Foundation students identify familiar products, services and environments and develop familiarity with digital systems, using them for a purpose.
Content descriptorAC9TDEFK01 Knowledge and understanding
explore how familiar products, services and environments are designed by people
Elaborations (5)
- Elaboration identifying how First Nations Australians have long designed and produced domestic items including clothing, tools and shelter, for example the Lamalama Peoples of the eastern Cape York Peninsula weave the reddish coloured fibres from Acacia latifolia alternately with white coloured fibres from Brachychiton diversifolium to produce a striped woven bag
- Elaboration exploring how local delivery services meet different needs of people, for example describing how gift packages can be sent to and from people who live in different locations and how online shopping items arrive at a person’s home
- Elaboration exploring how an environment such as a local playground may have shade structures to protect users and be designed to allow access for all
- Elaboration describing how community gardens, public swimming pools and parks are designed to help people stay healthy
- Elaboration asking questions about the design of products from the local store, for example why certain packaging materials might have been selected, and how people design the text and images on the packaging to attract people’s attention
Content descriptorAC9TDIFK01 Knowledge and understanding
recognise and explore digital systems (hardware and software) for a purpose
Elaborations (5)
- Elaboration recognising digital systems that they interact with at home and school, for example smartphone, laptop or programmable toy
- Elaboration playing with (with guidance) and using different digital systems to explore what they do for a purpose, for example the class speaking to an expert via videoconference
- Elaboration recording, with permission, audio or video of local community members' stories to share in class, for example sharing cultural stories of First Nations Australians
- Elaboration taking photos, with permission, to share with others, for example close-up photos of First Nations Australians' material culture, such as woven mats or baskets revealing intricate detail
- Elaboration making a model of a digital system, using it in a role-play scenario and describing its features, for example a cardboard box with a keyboard and screen with app icons
They create, communicate and choose design ideas.
Content descriptorAC9TDEFP01 Processes and production skills
generate, communicate and evaluate design ideas, and use materials, equipment and steps to safely make a solution for a purpose
Elaborations (6)
- Elaboration identifying a purpose for designing and making a solution, for example the sand keeps blowing out of the sandpit, the birds keep flying into the waste bin and taking food scraps or people with disability need to know where they can park at school
- Elaboration exploring ideas by drawing or modelling and choosing the most suitable idea, for example drawing or modelling designs for bee hotels to attract native bees to the school garden and choosing one to make, and changing perspectives from front view to plan view
- Elaboration evaluating what they have made using personal preferences, for example using a smiley face Likert scale
- Elaboration exploring how available materials can be used or re-used in construction play, for example using blocks and rain gutters or cardboard to make a ramp to roll a ball or toy car down
- Elaboration practising a range of technical skills safely using equipment, for example joining techniques when making a product from materials, such as a greenhouse to keep a seedling warm or a trellis for holding up tomato plants
- Elaboration assembling components of systems and checking they function as planned, for example making and testing a bowling, stacking or obstacle game with discarded food containers or packaging
Students follow steps and use materials and equipment to safely make a designed solution for a school-selected context.
Content descriptorAC9TDEFP01 Processes and production skills
generate, communicate and evaluate design ideas, and use materials, equipment and steps to safely make a solution for a purpose
Elaborations (6)
- Elaboration identifying a purpose for designing and making a solution, for example the sand keeps blowing out of the sandpit, the birds keep flying into the waste bin and taking food scraps or people with disability need to know where they can park at school
- Elaboration exploring ideas by drawing or modelling and choosing the most suitable idea, for example drawing or modelling designs for bee hotels to attract native bees to the school garden and choosing one to make, and changing perspectives from front view to plan view
- Elaboration evaluating what they have made using personal preferences, for example using a smiley face Likert scale
- Elaboration exploring how available materials can be used or re-used in construction play, for example using blocks and rain gutters or cardboard to make a ramp to roll a ball or toy car down
- Elaboration practising a range of technical skills safely using equipment, for example joining techniques when making a product from materials, such as a greenhouse to keep a seedling warm or a trellis for holding up tomato plants
- Elaboration assembling components of systems and checking they function as planned, for example making and testing a bowling, stacking or obstacle game with discarded food containers or packaging
They show how to represent data using objects, pictures and symbols and identify examples of data that is owned by them.
Content descriptorAC9TDIFK02 Knowledge and understanding
represent data as objects, pictures and symbols
Elaborations (3)
- Elaboration drawing a picture representing each of their family members and their interests, for example drawing one family member with a surfboard and another with a skateboard
- Elaboration using coloured blocks to represent an attribute of people, for example representing students and their sports houses with different coloured blocks
- Elaboration using a symbol to represent an idea, but knowing that the symbol is not the data itself, for example the symbols and colour on both the Australian Aboriginal flag and the Torres Strait Islander flag
Content descriptorAC9TDIFP01 Processes and production skills
identify some data that is personal and owned by them
Elaborations (2)
- Elaboration listing things that contain personal and public data, for example photos of themselves with their family (private) and photos of local community sites (public)
- Elaboration identifying apps and websites they use where their personal data could be made visible, for example photos of themselves on parents' or carers’ social media, or their username being shown to others in online games
This achievement standard describes the expected learning for Foundation Technologies (all subjects). Use it to plan teaching and assessment with the Australian Curriculum v9.
Subject standards for Foundation
This standard covers the whole learning area. Each subject also has its own standard:
ASTECTDEFY Foundation Design and Technologies Achievement Standard ASTECTDIFY Foundation Digital Technologies Achievement StandardAt a Glance
| Strand | Substrand | CDs | Elaborations |
|---|---|---|---|
| Knowledge and understanding | Technologies and society | 1 | 5 |
| Processes and production skills | Designing and making | 1 | 6 |
| Knowledge and understanding | Digital systems | 1 | 5 |
| Knowledge and understanding | Data representation | 1 | 3 |
| Processes and production skills | Privacy and security | 1 | 2 |
| Total | 5 | 21 | |