Years 9 to 10 Media Arts Achievement Standard
7 statements aligned to content descriptors and elaborations
Achievement standard (as ACARA publishes it)
Achievement standard
Click any sentence to jump to its statement and linked content descriptors.
By the end of Year 10, students analyse how and why media arts concepts are manipulated to construct representations in media arts works they produce and/or experience. They evaluate how and why media artists across cultures, times, places and/or other contexts use media arts concepts to represent and/or challenge ideas, perspectives and/or meaning. They evaluate how media arts are used to celebrate and challenge perspectives of Australian identity.
Students use media arts concepts to construct representations and communicate ideas, perspectives and/or meaning. They use responsible media practice and production processes to create media arts works in a range of genres/styles and/or forms, for specific audiences. They present their work to an audience. They plan where and how they could distribute their work and the relationships they could develop with their audiences, using responsible media practice.
The 7 achievement standard statements
Open a statement to see the content descriptors ACARA links to it, then open a descriptor's elaborations.
By the end of Year 10, students analyse how and why media arts concepts are manipulated to construct representations in media arts works they produce and/or experience.
Content descriptorAC9AMA10D02 Developing practices and skills
reflect on their own or others’ media arts works and/or practices to refine and inform choices they make during stages of the production process
Elaborations (6)
- Elaboration developing skills needed to use selected media technologies to produce a photographic sequence for distribution in print, through an online photo gallery or a moving image media arts work, such as sequences or scenes using a DSLR camera, and developing understanding through reflective practice of how to use the manual settings for ISO, shutter speed and aperture for accurate exposure
- Elaboration identifying and developing knowledge and skills needed to produce a media arts work such as a computer game, community service announcement, website or music video, to develop audience awareness about a social or cultural issue
- Elaboration using Viewpoints to frame questions and explore possibilities by, for example, examining how camera work, sound, editing, media technologies and mise-en-scène have been manipulated to construct conventional representations of values, themes or ideas in a genre or body of work of an auteur or film movement or style; then safely, ethically, legally and responsibly designing, producing and editing a media arts work that communicates alternative representations to audiences
- Elaboration documenting and explaining their creative choices in relation to representations or genre codes and conventions
- Elaboration using editing software to experiment with structuring sequences, and applying technical and symbolic codes and conventions, to create meaning for audiences; for example, adding filters, text, music, rhythm and pace to a suspense sequence, using teen flick genre conventions for font, music and split screen to create a sequence, or paying homage to an influential director by manipulating pace and rhythm to create suspense
- Elaboration using Viewpoints to develop investigating questions when making decisions about how they will represent a theme, concept or idea, and considering possibilities for using or disrupting media conventions
Content descriptorAC9AMA10E01 Exploring and responding
investigate the ways that media artists use media arts concepts to construct representations in media arts works and practices across cultures, times, places and/or other contexts
Elaborations (9)
- Elaboration analysing and evaluating the social, cultural and/or ethical implications of the changing nature of representations in media arts works over time; for example, deconstructing representations constructed at different times or in different places to compare the representations of gender in print, screen and/or interactive media, or deconstructing the representation of multiculturalism or youth in Australian television
- Elaboration justifying, in a video commentary, the technical and symbolic code choices they have made in constructing representations, their framework of social and cultural values, and communicating alternative points of view
- Elaboration analysing and evaluating the way social beliefs and values can be communicated to audiences through the manipulation of technical and symbolic codes in media arts works they view and make
- Elaboration exploring how media platforms use data and how they can influence the breadth and depth of information provided to an audience; for example, through a media feed
- Elaboration evaluating relationships embedded within media practices and discussing how media arts works and institutions can influence or challenge media practices and audience perceptions
- Elaboration researching audiences of specific genres or users of specific media platforms, and analysing and evaluating the way generic technical and symbolic codes have been manipulated to engage these audiences across media forms such as music videos, animated short films, documentaries, short films, feature films, television programs, computer games, websites or social media platforms (considering online safety protocols)
- Elaboration analysing and evaluating the ways technical and symbolic codes have been used to construct stereotypical representations in media arts works targeted to specific audiences in a range of historical and contemporary contexts or across traditional and emerging media formats
- Elaboration identifying, describing and explaining the way technical and symbolic codes such as camera techniques, editing, sound, rhythm or mise-en-scène are manipulated in media arts works they have viewed or made to evoke audience responses such as excitement or fear, and/or to convey an intended meaning or position about an issue or idea, such as an opinion about climate change
- Elaboration examining the role of media makers in perpetuating and/or challenging prevailing views on issues of contemporary relevance
They evaluate how and why media artists across cultures, times, places and/or other contexts use media arts concepts to represent and/or challenge ideas, perspectives and/or meaning.
Content descriptorAC9AMA10D02 Developing practices and skills
reflect on their own or others’ media arts works and/or practices to refine and inform choices they make during stages of the production process
Elaborations (6)
- Elaboration developing skills needed to use selected media technologies to produce a photographic sequence for distribution in print, through an online photo gallery or a moving image media arts work, such as sequences or scenes using a DSLR camera, and developing understanding through reflective practice of how to use the manual settings for ISO, shutter speed and aperture for accurate exposure
- Elaboration identifying and developing knowledge and skills needed to produce a media arts work such as a computer game, community service announcement, website or music video, to develop audience awareness about a social or cultural issue
- Elaboration using Viewpoints to frame questions and explore possibilities by, for example, examining how camera work, sound, editing, media technologies and mise-en-scène have been manipulated to construct conventional representations of values, themes or ideas in a genre or body of work of an auteur or film movement or style; then safely, ethically, legally and responsibly designing, producing and editing a media arts work that communicates alternative representations to audiences
- Elaboration documenting and explaining their creative choices in relation to representations or genre codes and conventions
- Elaboration using editing software to experiment with structuring sequences, and applying technical and symbolic codes and conventions, to create meaning for audiences; for example, adding filters, text, music, rhythm and pace to a suspense sequence, using teen flick genre conventions for font, music and split screen to create a sequence, or paying homage to an influential director by manipulating pace and rhythm to create suspense
- Elaboration using Viewpoints to develop investigating questions when making decisions about how they will represent a theme, concept or idea, and considering possibilities for using or disrupting media conventions
Content descriptorAC9AMA10E01 Exploring and responding
investigate the ways that media artists use media arts concepts to construct representations in media arts works and practices across cultures, times, places and/or other contexts
Elaborations (9)
- Elaboration analysing and evaluating the social, cultural and/or ethical implications of the changing nature of representations in media arts works over time; for example, deconstructing representations constructed at different times or in different places to compare the representations of gender in print, screen and/or interactive media, or deconstructing the representation of multiculturalism or youth in Australian television
- Elaboration justifying, in a video commentary, the technical and symbolic code choices they have made in constructing representations, their framework of social and cultural values, and communicating alternative points of view
- Elaboration analysing and evaluating the way social beliefs and values can be communicated to audiences through the manipulation of technical and symbolic codes in media arts works they view and make
- Elaboration exploring how media platforms use data and how they can influence the breadth and depth of information provided to an audience; for example, through a media feed
- Elaboration evaluating relationships embedded within media practices and discussing how media arts works and institutions can influence or challenge media practices and audience perceptions
- Elaboration researching audiences of specific genres or users of specific media platforms, and analysing and evaluating the way generic technical and symbolic codes have been manipulated to engage these audiences across media forms such as music videos, animated short films, documentaries, short films, feature films, television programs, computer games, websites or social media platforms (considering online safety protocols)
- Elaboration analysing and evaluating the ways technical and symbolic codes have been used to construct stereotypical representations in media arts works targeted to specific audiences in a range of historical and contemporary contexts or across traditional and emerging media formats
- Elaboration identifying, describing and explaining the way technical and symbolic codes such as camera techniques, editing, sound, rhythm or mise-en-scène are manipulated in media arts works they have viewed or made to evoke audience responses such as excitement or fear, and/or to convey an intended meaning or position about an issue or idea, such as an opinion about climate change
- Elaboration examining the role of media makers in perpetuating and/or challenging prevailing views on issues of contemporary relevance
Content descriptorAC9AMA10E02 Exploring and responding
investigate the ways First Nations Australian media artists and/or producers celebrate and challenge multiple perspectives of Australian identity through media arts
Elaborations (6)
- Elaboration investigating how First Nations Australian media artists and/or producers are exploring and challenging concepts and histories of Australia and Australian identity
- Elaboration exploring the ways that First Nations Australian media artists and/or producers use their practice to communicate ideas, messages and lived experiences to the broader community; for example, issues such as The Stolen Generations, land rights, racism, family, stereotyping or dispossession
- Elaboration comparing and critiquing ways First Nations Australian media artists use their practice to celebrate and challenge perspectives about Australia's identity, and the multiple ways they communicate these perspectives
- Elaboration using questions based on Viewpoints to examine the ideology or philosophical stance taken in media arts works, such as ways that music videos, feature films, community service announcements, advertisements and news reports depict First Nations Australians’ histories and cultures, and evaluating the potential impact on audiences and relationships
- Elaboration understanding the ways that media arts provide a voice for First Nations Australians through media institutions and forms such as film, television and online media platforms
- Elaboration analysing the ways that First Nations Australian media artists use their practice to challenge and inform community debate and present multiple ways of understanding an issue; for example, exploring how First Nations Australians are caring for Country/Place and highlighting these issues through media arts
They evaluate how media arts are used to celebrate and challenge perspectives of Australian identity.
Content descriptorAC9AMA10E02 Exploring and responding
investigate the ways First Nations Australian media artists and/or producers celebrate and challenge multiple perspectives of Australian identity through media arts
Elaborations (6)
- Elaboration investigating how First Nations Australian media artists and/or producers are exploring and challenging concepts and histories of Australia and Australian identity
- Elaboration exploring the ways that First Nations Australian media artists and/or producers use their practice to communicate ideas, messages and lived experiences to the broader community; for example, issues such as The Stolen Generations, land rights, racism, family, stereotyping or dispossession
- Elaboration comparing and critiquing ways First Nations Australian media artists use their practice to celebrate and challenge perspectives about Australia's identity, and the multiple ways they communicate these perspectives
- Elaboration using questions based on Viewpoints to examine the ideology or philosophical stance taken in media arts works, such as ways that music videos, feature films, community service announcements, advertisements and news reports depict First Nations Australians’ histories and cultures, and evaluating the potential impact on audiences and relationships
- Elaboration understanding the ways that media arts provide a voice for First Nations Australians through media institutions and forms such as film, television and online media platforms
- Elaboration analysing the ways that First Nations Australian media artists use their practice to challenge and inform community debate and present multiple ways of understanding an issue; for example, exploring how First Nations Australians are caring for Country/Place and highlighting these issues through media arts
Students use media arts concepts to construct representations and communicate ideas, perspectives and/or meaning.
Content descriptorAC9AMA10C01 Creating and making
design and structure media arts works that examine and communicate ideas, perspectives and/or meaning
Elaborations (4)
- Elaboration using media technologies, languages and representations when designing a media arts work such as a computer game, community service announcement, website or music video, with the intention of developing audience awareness of a social or cultural issue
- Elaboration using media technologies to design a media arts work that communicates stereotypical representations for a specific target audience; for example, creating a film poster for a genre that relies on stereotypical representations, a music video that perpetuates stereotypical representations of youth, a movie trailer that manipulates genre conventions to meet audiences' expectations, or a social media campaign to advertise a community event
- Elaboration designing the camera work, sound, editing or mise-en-scène to construct alternative representations of people, places, ideas and events in a narrative media arts work such as a genre film, music video, documentary or animation
- Elaboration examining the way technical and symbolic codes and conventions of specific film, television or radio genres have been used in a media arts work to communicate values, themes or ideas to an audience; using pre-production processes such as a shot list, shooting script, screenplay, treatment or storyboard to trial ideas, designing a different media arts work that communicates or challenges these values, themes or ideas; for example, a film trailer, short genre film or soundscape
Content descriptorAC9AMA10C02 Creating and making
apply production processes and use media arts concepts to construct representations and produce media arts works that communicate ideas, perspectives and/or meaning, and confirm or challenge the expectations of specific audiences
Elaborations (5)
- Elaboration filming a short sequence to show a conflict, and selecting camera angles, lighting and costume to convey meaning through silent film, music video, stop motion or computer animation, experimenting with filming and framing the subject, and using basic shot types, angles and lighting to control picture space and mood
- Elaboration collaborating with communities to explore, challenge and celebrate local histories, cultures and identities; for example, using protocols from their school or school sector as a guide to contacting local First Nations Australian communities and establishing a learning partnership or using recognised online resources
- Elaboration using mise-en-scène, camera work, sound, editing and media technologies in ways that are typically used in a genre, auteur or film movement to safely, ethically, legally and responsibly design, produce and edit a narrative media arts work that conforms to or challenges the conventions, to communicate their understandings of the world around them, while also building relationships with and engaging audiences
- Elaboration using Viewpoints to frame questions and evaluate how their intentions are being communicated; for example, considering how and why meaning and experiences, political statements, critical theories and emotions have been used during post-production work
- Elaboration creating multiple representations of the same person, place or concept in different media and for different intentions, considering audience interaction and the ways that media conventions can portray different perspectives
Content descriptorAC9AMA10D01 Developing practices and skills
experiment with ways to construct representations that reflect ideas, perspectives and/or meaning, and/or use of media conventions, media languages and media technologies
Elaborations (4)
- Elaboration examining the way technical and symbolic codes are shaped by a media artist such as a social media influencer, auteur, game designer or music video director, to inform their construction of representations; for example, using design, production and post-production processes to engage a target audience for a narrative music video or short film, social media product, or genre film such as a teen flick, thriller film or documentary
- Elaboration researching target audiences and conventions used in successful online media arts works and using the results of this research to design and produce a media arts work that communicates representations aimed at building relationships with and engaging an audience
- Elaboration experimenting with use of mise-en-scène, camera work, sound, editing and media technologies in ways that are typically used in a genre, auteur or film movement
- Elaboration manipulating technical and symbolic media codes and conventions of specific film, television or radio genres to produce a media arts work for a target audience; for example, creating a film trailer, film poster, short genre film or soundscape that communicates their understandings of the world around them
Content descriptorAC9AMA10D02 Developing practices and skills
reflect on their own or others’ media arts works and/or practices to refine and inform choices they make during stages of the production process
Elaborations (6)
- Elaboration developing skills needed to use selected media technologies to produce a photographic sequence for distribution in print, through an online photo gallery or a moving image media arts work, such as sequences or scenes using a DSLR camera, and developing understanding through reflective practice of how to use the manual settings for ISO, shutter speed and aperture for accurate exposure
- Elaboration identifying and developing knowledge and skills needed to produce a media arts work such as a computer game, community service announcement, website or music video, to develop audience awareness about a social or cultural issue
- Elaboration using Viewpoints to frame questions and explore possibilities by, for example, examining how camera work, sound, editing, media technologies and mise-en-scène have been manipulated to construct conventional representations of values, themes or ideas in a genre or body of work of an auteur or film movement or style; then safely, ethically, legally and responsibly designing, producing and editing a media arts work that communicates alternative representations to audiences
- Elaboration documenting and explaining their creative choices in relation to representations or genre codes and conventions
- Elaboration using editing software to experiment with structuring sequences, and applying technical and symbolic codes and conventions, to create meaning for audiences; for example, adding filters, text, music, rhythm and pace to a suspense sequence, using teen flick genre conventions for font, music and split screen to create a sequence, or paying homage to an influential director by manipulating pace and rhythm to create suspense
- Elaboration using Viewpoints to develop investigating questions when making decisions about how they will represent a theme, concept or idea, and considering possibilities for using or disrupting media conventions
They use responsible media practice and production processes to create media arts works in a range of genres/styles and/or forms, for specific audiences.
Content descriptorAC9AMA10C01 Creating and making
design and structure media arts works that examine and communicate ideas, perspectives and/or meaning
Elaborations (4)
- Elaboration using media technologies, languages and representations when designing a media arts work such as a computer game, community service announcement, website or music video, with the intention of developing audience awareness of a social or cultural issue
- Elaboration using media technologies to design a media arts work that communicates stereotypical representations for a specific target audience; for example, creating a film poster for a genre that relies on stereotypical representations, a music video that perpetuates stereotypical representations of youth, a movie trailer that manipulates genre conventions to meet audiences' expectations, or a social media campaign to advertise a community event
- Elaboration designing the camera work, sound, editing or mise-en-scène to construct alternative representations of people, places, ideas and events in a narrative media arts work such as a genre film, music video, documentary or animation
- Elaboration examining the way technical and symbolic codes and conventions of specific film, television or radio genres have been used in a media arts work to communicate values, themes or ideas to an audience; using pre-production processes such as a shot list, shooting script, screenplay, treatment or storyboard to trial ideas, designing a different media arts work that communicates or challenges these values, themes or ideas; for example, a film trailer, short genre film or soundscape
Content descriptorAC9AMA10C02 Creating and making
apply production processes and use media arts concepts to construct representations and produce media arts works that communicate ideas, perspectives and/or meaning, and confirm or challenge the expectations of specific audiences
Elaborations (5)
- Elaboration filming a short sequence to show a conflict, and selecting camera angles, lighting and costume to convey meaning through silent film, music video, stop motion or computer animation, experimenting with filming and framing the subject, and using basic shot types, angles and lighting to control picture space and mood
- Elaboration collaborating with communities to explore, challenge and celebrate local histories, cultures and identities; for example, using protocols from their school or school sector as a guide to contacting local First Nations Australian communities and establishing a learning partnership or using recognised online resources
- Elaboration using mise-en-scène, camera work, sound, editing and media technologies in ways that are typically used in a genre, auteur or film movement to safely, ethically, legally and responsibly design, produce and edit a narrative media arts work that conforms to or challenges the conventions, to communicate their understandings of the world around them, while also building relationships with and engaging audiences
- Elaboration using Viewpoints to frame questions and evaluate how their intentions are being communicated; for example, considering how and why meaning and experiences, political statements, critical theories and emotions have been used during post-production work
- Elaboration creating multiple representations of the same person, place or concept in different media and for different intentions, considering audience interaction and the ways that media conventions can portray different perspectives
Content descriptorAC9AMA10D01 Developing practices and skills
experiment with ways to construct representations that reflect ideas, perspectives and/or meaning, and/or use of media conventions, media languages and media technologies
Elaborations (4)
- Elaboration examining the way technical and symbolic codes are shaped by a media artist such as a social media influencer, auteur, game designer or music video director, to inform their construction of representations; for example, using design, production and post-production processes to engage a target audience for a narrative music video or short film, social media product, or genre film such as a teen flick, thriller film or documentary
- Elaboration researching target audiences and conventions used in successful online media arts works and using the results of this research to design and produce a media arts work that communicates representations aimed at building relationships with and engaging an audience
- Elaboration experimenting with use of mise-en-scène, camera work, sound, editing and media technologies in ways that are typically used in a genre, auteur or film movement
- Elaboration manipulating technical and symbolic media codes and conventions of specific film, television or radio genres to produce a media arts work for a target audience; for example, creating a film trailer, film poster, short genre film or soundscape that communicates their understandings of the world around them
Content descriptorAC9AMA10D02 Developing practices and skills
reflect on their own or others’ media arts works and/or practices to refine and inform choices they make during stages of the production process
Elaborations (6)
- Elaboration developing skills needed to use selected media technologies to produce a photographic sequence for distribution in print, through an online photo gallery or a moving image media arts work, such as sequences or scenes using a DSLR camera, and developing understanding through reflective practice of how to use the manual settings for ISO, shutter speed and aperture for accurate exposure
- Elaboration identifying and developing knowledge and skills needed to produce a media arts work such as a computer game, community service announcement, website or music video, to develop audience awareness about a social or cultural issue
- Elaboration using Viewpoints to frame questions and explore possibilities by, for example, examining how camera work, sound, editing, media technologies and mise-en-scène have been manipulated to construct conventional representations of values, themes or ideas in a genre or body of work of an auteur or film movement or style; then safely, ethically, legally and responsibly designing, producing and editing a media arts work that communicates alternative representations to audiences
- Elaboration documenting and explaining their creative choices in relation to representations or genre codes and conventions
- Elaboration using editing software to experiment with structuring sequences, and applying technical and symbolic codes and conventions, to create meaning for audiences; for example, adding filters, text, music, rhythm and pace to a suspense sequence, using teen flick genre conventions for font, music and split screen to create a sequence, or paying homage to an influential director by manipulating pace and rhythm to create suspense
- Elaboration using Viewpoints to develop investigating questions when making decisions about how they will represent a theme, concept or idea, and considering possibilities for using or disrupting media conventions
Content descriptorAC9AMA10E01 Exploring and responding
investigate the ways that media artists use media arts concepts to construct representations in media arts works and practices across cultures, times, places and/or other contexts
Elaborations (9)
- Elaboration analysing and evaluating the social, cultural and/or ethical implications of the changing nature of representations in media arts works over time; for example, deconstructing representations constructed at different times or in different places to compare the representations of gender in print, screen and/or interactive media, or deconstructing the representation of multiculturalism or youth in Australian television
- Elaboration justifying, in a video commentary, the technical and symbolic code choices they have made in constructing representations, their framework of social and cultural values, and communicating alternative points of view
- Elaboration analysing and evaluating the way social beliefs and values can be communicated to audiences through the manipulation of technical and symbolic codes in media arts works they view and make
- Elaboration exploring how media platforms use data and how they can influence the breadth and depth of information provided to an audience; for example, through a media feed
- Elaboration evaluating relationships embedded within media practices and discussing how media arts works and institutions can influence or challenge media practices and audience perceptions
- Elaboration researching audiences of specific genres or users of specific media platforms, and analysing and evaluating the way generic technical and symbolic codes have been manipulated to engage these audiences across media forms such as music videos, animated short films, documentaries, short films, feature films, television programs, computer games, websites or social media platforms (considering online safety protocols)
- Elaboration analysing and evaluating the ways technical and symbolic codes have been used to construct stereotypical representations in media arts works targeted to specific audiences in a range of historical and contemporary contexts or across traditional and emerging media formats
- Elaboration identifying, describing and explaining the way technical and symbolic codes such as camera techniques, editing, sound, rhythm or mise-en-scène are manipulated in media arts works they have viewed or made to evoke audience responses such as excitement or fear, and/or to convey an intended meaning or position about an issue or idea, such as an opinion about climate change
- Elaboration examining the role of media makers in perpetuating and/or challenging prevailing views on issues of contemporary relevance
Content descriptorAC9AMA10P01 Presenting and performing
present media arts works to audiences and plan approaches for creating relationships with audiences if/when media arts works are distributed in selected personal, community and/or institutional contexts using responsible media practice
Elaborations (5)
- Elaboration investigating differences between government regulation and self-regulation, and the processes involved in media production and distribution by different media producers as they develop relationships with, for example, sole digital producers, multi-platform media, cross-media organisations, public and private sector, and/or multinational organisations
- Elaboration researching Australia’s classification system for various media platforms and analysing the impact these have on producers and users of media arts works
- Elaboration distributing a media arts work they have produced via an online platform, such as a school learning management system, using appropriate rights and permissions; for example distributing a community service announcement for safe, ethical and responsible behaviours for online conduct; producing a set of guidelines for appropriate online conduct; alerting others to issues relating to appropriation, protocols for respecting First Nation Australians’ Cultural and Intellectual Property rights and their impact on media artists, cultures, communities and audiences
- Elaboration using media technologies to design and produce a media arts work that promotes a community event, using a range of formats such as print and online formats; making decisions about time, technological access and ethical and economic constraints, and how the relationships their intended audience has with media impacts their understanding of media arts works
- Elaboration investigating the relationships created between intended audiences and the media arts works they create, including the relationships that are created and formed between the audiences that come together from viewing their media arts works, and consider how these audiences can inform the creation of new media arts works
They present their work to an audience.
Content descriptorAC9AMA10P01 Presenting and performing
present media arts works to audiences and plan approaches for creating relationships with audiences if/when media arts works are distributed in selected personal, community and/or institutional contexts using responsible media practice
Elaborations (5)
- Elaboration investigating differences between government regulation and self-regulation, and the processes involved in media production and distribution by different media producers as they develop relationships with, for example, sole digital producers, multi-platform media, cross-media organisations, public and private sector, and/or multinational organisations
- Elaboration researching Australia’s classification system for various media platforms and analysing the impact these have on producers and users of media arts works
- Elaboration distributing a media arts work they have produced via an online platform, such as a school learning management system, using appropriate rights and permissions; for example distributing a community service announcement for safe, ethical and responsible behaviours for online conduct; producing a set of guidelines for appropriate online conduct; alerting others to issues relating to appropriation, protocols for respecting First Nation Australians’ Cultural and Intellectual Property rights and their impact on media artists, cultures, communities and audiences
- Elaboration using media technologies to design and produce a media arts work that promotes a community event, using a range of formats such as print and online formats; making decisions about time, technological access and ethical and economic constraints, and how the relationships their intended audience has with media impacts their understanding of media arts works
- Elaboration investigating the relationships created between intended audiences and the media arts works they create, including the relationships that are created and formed between the audiences that come together from viewing their media arts works, and consider how these audiences can inform the creation of new media arts works
They plan where and how they could distribute their work and the relationships they could develop with their audiences, using responsible media practice.
Content descriptorAC9AMA10C01 Creating and making
design and structure media arts works that examine and communicate ideas, perspectives and/or meaning
Elaborations (4)
- Elaboration using media technologies, languages and representations when designing a media arts work such as a computer game, community service announcement, website or music video, with the intention of developing audience awareness of a social or cultural issue
- Elaboration using media technologies to design a media arts work that communicates stereotypical representations for a specific target audience; for example, creating a film poster for a genre that relies on stereotypical representations, a music video that perpetuates stereotypical representations of youth, a movie trailer that manipulates genre conventions to meet audiences' expectations, or a social media campaign to advertise a community event
- Elaboration designing the camera work, sound, editing or mise-en-scène to construct alternative representations of people, places, ideas and events in a narrative media arts work such as a genre film, music video, documentary or animation
- Elaboration examining the way technical and symbolic codes and conventions of specific film, television or radio genres have been used in a media arts work to communicate values, themes or ideas to an audience; using pre-production processes such as a shot list, shooting script, screenplay, treatment or storyboard to trial ideas, designing a different media arts work that communicates or challenges these values, themes or ideas; for example, a film trailer, short genre film or soundscape
Content descriptorAC9AMA10C02 Creating and making
apply production processes and use media arts concepts to construct representations and produce media arts works that communicate ideas, perspectives and/or meaning, and confirm or challenge the expectations of specific audiences
Elaborations (5)
- Elaboration filming a short sequence to show a conflict, and selecting camera angles, lighting and costume to convey meaning through silent film, music video, stop motion or computer animation, experimenting with filming and framing the subject, and using basic shot types, angles and lighting to control picture space and mood
- Elaboration collaborating with communities to explore, challenge and celebrate local histories, cultures and identities; for example, using protocols from their school or school sector as a guide to contacting local First Nations Australian communities and establishing a learning partnership or using recognised online resources
- Elaboration using mise-en-scène, camera work, sound, editing and media technologies in ways that are typically used in a genre, auteur or film movement to safely, ethically, legally and responsibly design, produce and edit a narrative media arts work that conforms to or challenges the conventions, to communicate their understandings of the world around them, while also building relationships with and engaging audiences
- Elaboration using Viewpoints to frame questions and evaluate how their intentions are being communicated; for example, considering how and why meaning and experiences, political statements, critical theories and emotions have been used during post-production work
- Elaboration creating multiple representations of the same person, place or concept in different media and for different intentions, considering audience interaction and the ways that media conventions can portray different perspectives
Content descriptorAC9AMA10D02 Developing practices and skills
reflect on their own or others’ media arts works and/or practices to refine and inform choices they make during stages of the production process
Elaborations (6)
- Elaboration developing skills needed to use selected media technologies to produce a photographic sequence for distribution in print, through an online photo gallery or a moving image media arts work, such as sequences or scenes using a DSLR camera, and developing understanding through reflective practice of how to use the manual settings for ISO, shutter speed and aperture for accurate exposure
- Elaboration identifying and developing knowledge and skills needed to produce a media arts work such as a computer game, community service announcement, website or music video, to develop audience awareness about a social or cultural issue
- Elaboration using Viewpoints to frame questions and explore possibilities by, for example, examining how camera work, sound, editing, media technologies and mise-en-scène have been manipulated to construct conventional representations of values, themes or ideas in a genre or body of work of an auteur or film movement or style; then safely, ethically, legally and responsibly designing, producing and editing a media arts work that communicates alternative representations to audiences
- Elaboration documenting and explaining their creative choices in relation to representations or genre codes and conventions
- Elaboration using editing software to experiment with structuring sequences, and applying technical and symbolic codes and conventions, to create meaning for audiences; for example, adding filters, text, music, rhythm and pace to a suspense sequence, using teen flick genre conventions for font, music and split screen to create a sequence, or paying homage to an influential director by manipulating pace and rhythm to create suspense
- Elaboration using Viewpoints to develop investigating questions when making decisions about how they will represent a theme, concept or idea, and considering possibilities for using or disrupting media conventions
Content descriptorAC9AMA10P01 Presenting and performing
present media arts works to audiences and plan approaches for creating relationships with audiences if/when media arts works are distributed in selected personal, community and/or institutional contexts using responsible media practice
Elaborations (5)
- Elaboration investigating differences between government regulation and self-regulation, and the processes involved in media production and distribution by different media producers as they develop relationships with, for example, sole digital producers, multi-platform media, cross-media organisations, public and private sector, and/or multinational organisations
- Elaboration researching Australia’s classification system for various media platforms and analysing the impact these have on producers and users of media arts works
- Elaboration distributing a media arts work they have produced via an online platform, such as a school learning management system, using appropriate rights and permissions; for example distributing a community service announcement for safe, ethical and responsible behaviours for online conduct; producing a set of guidelines for appropriate online conduct; alerting others to issues relating to appropriation, protocols for respecting First Nation Australians’ Cultural and Intellectual Property rights and their impact on media artists, cultures, communities and audiences
- Elaboration using media technologies to design and produce a media arts work that promotes a community event, using a range of formats such as print and online formats; making decisions about time, technological access and ethical and economic constraints, and how the relationships their intended audience has with media impacts their understanding of media arts works
- Elaboration investigating the relationships created between intended audiences and the media arts works they create, including the relationships that are created and formed between the audiences that come together from viewing their media arts works, and consider how these audiences can inform the creation of new media arts works
This achievement standard describes the expected learning for Years 9 to 10 Media Arts. Use it to plan teaching and assessment with the Australian Curriculum v9.
At a Glance
| Strand | Substrand | CDs | Elaborations |
|---|---|---|---|
| Creating and making | Media Arts | 2 | 9 |
| Developing practices and skills | Media Arts | 2 | 10 |
| Exploring and responding | Media Arts | 2 | 15 |
| Presenting and performing | Media Arts | 1 | 5 |
| Total | 7 | 39 | |