AC9AMA10E01: Year 9 The Arts Content Descriptor (AC v9) | Media Arts | Teacheese AC9AMA10E01: Year 9 The Arts Content Descriptor (AC v9) | Media Arts | Teacheese
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AC9AMA10E01 Year 9 The Arts

AC9AMA10E01 – Year 9 The Arts: Media Arts

Strand
Exploring and responding
Substrand
Media Arts

This Content Descriptor from Year 9 The Arts provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Description

investigate the ways that media artists use media arts concepts to construct representations in media arts works and practices across cultures, times, places and/or other contexts

Elaborations

  • 1 analysing and evaluating the social, cultural and/or ethical implications of the changing nature of representations in media arts works over time; for example, deconstructing representations constructed at different times or in different places to compare the representations of gender in print, screen and/or interactive media, or deconstructing the representation of multiculturalism or youth in Australian television
  • 2 justifying, in a video commentary, the technical and symbolic code choices they have made in constructing representations, their framework of social and cultural values, and communicating alternative points of view
  • 3 analysing and evaluating the way social beliefs and values can be communicated to audiences through the manipulation of technical and symbolic codes in media arts works they view and make
  • 4 exploring how media platforms use data and how they can influence the breadth and depth of information provided to an audience; for example, through a media feed
  • 5 evaluating relationships embedded within media practices and discussing how media arts works and institutions can influence or challenge media practices and audience perceptions
  • 6 researching audiences of specific genres or users of specific media platforms, and analysing and evaluating the way generic technical and symbolic codes have been manipulated to engage these audiences across media forms such as music videos, animated short films, documentaries, short films, feature films, television programs, computer games, websites or social media platforms (considering online safety protocols)
  • 7 analysing and evaluating the ways technical and symbolic codes have been used to construct stereotypical representations in media arts works targeted to specific audiences in a range of historical and contemporary contexts or across traditional and emerging media formats
  • 8 identifying, describing and explaining the way technical and symbolic codes such as camera techniques, editing, sound, rhythm or mise-en-scène are manipulated in media arts works they have viewed or made to evoke audience responses such as excitement or fear, and/or to convey an intended meaning or position about an issue or idea, such as an opinion about climate change
  • 9 examining the role of media makers in perpetuating and/or challenging prevailing views on issues of contemporary relevance

Related Achievement Standards

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