AC9AMA10D02: Year 9 The Arts Content Descriptor (AC v9) | Media Arts | Teacheese AC9AMA10D02: Year 9 The Arts Content Descriptor (AC v9) | Media Arts | Teacheese
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AC9AMA10D02 Year 9 The Arts

AC9AMA10D02 – Year 9 The Arts: Media Arts

Strand
Developing practices and skills
Substrand
Media Arts

This Content Descriptor from Year 9 The Arts provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Description

reflect on their own or others’ media arts works and/or practices to refine and inform choices they make during stages of the production process

Elaborations

  • 1 developing skills needed to use selected media technologies to produce a photographic sequence for distribution in print, through an online photo gallery or a moving image media arts work, such as sequences or scenes using a DSLR camera, and developing understanding through reflective practice of how to use the manual settings for ISO, shutter speed and aperture for accurate exposure
  • 2 identifying and developing knowledge and skills needed to produce a media arts work such as a computer game, community service announcement, website or music video, to develop audience awareness about a social or cultural issue
  • 3 using Viewpoints to frame questions and explore possibilities by, for example, examining how camera work, sound, editing, media technologies and mise-en-scène have been manipulated to construct conventional representations of values, themes or ideas in a genre or body of work of an auteur or film movement or style; then safely, ethically, legally and responsibly designing, producing and editing a media arts work that communicates alternative representations to audiences
  • 4 documenting and explaining their creative choices in relation to representations or genre codes and conventions
  • 5 using editing software to experiment with structuring sequences, and applying technical and symbolic codes and conventions, to create meaning for audiences; for example, adding filters, text, music, rhythm and pace to a suspense sequence, using teen flick genre conventions for font, music and split screen to create a sequence, or paying homage to an influential director by manipulating pace and rhythm to create suspense
  • 6 using Viewpoints to develop investigating questions when making decisions about how they will represent a theme, concept or idea, and considering possibilities for using or disrupting media conventions

Related Achievement Standards

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