Years 7 to 8 Media Arts Achievement Standard
7 statements aligned to content descriptors and elaborations
Achievement standard (as ACARA publishes it)
Achievement standard
Click any sentence to jump to its statement and linked content descriptors.
By the end of year 8, students analyse the use of media arts concepts to construct representations that communicate ideas, perspectives and/or meaning in media arts works they produce and/or experience. They evaluate use of media arts concepts in media arts works from across cultures, times, places and/or other contexts. They describe respectful approaches to creating and/or responding to media arts works.
Students select and manipulate media languages, media technologies and use production processes to construct representations. They create media arts works that communicate ideas, perspectives and/or meanings. They present their work to an audience. They plan where and how they could distribute their work using responsible media practice.
The 7 achievement standard statements
Open a statement to see the content descriptors ACARA links to it, then open a descriptor's elaborations.
By the end of year 8, students analyse the use of media arts concepts to construct representations that communicate ideas, perspectives and/or meaning in media arts works they produce and/or experience.
Content descriptorAC9AMA8C01 Creating and making
design and structure media arts works to communicate ideas, perspectives and meaning for an intended audience
Elaborations (8)
- Elaboration using pre-production templates such as a storyboard, shooting script or production schedule to plan production
- Elaboration understanding the importance of, and applying, respectful relationships and empathy when developing characters to convey historical or cultural ideas and meaning; for example, planning how to create relationships with audiences when developing characters
- Elaboration exploring ways to use media languages and technologies to create representations that perpetuate or challenge relationships, or address issues such as stereotyping, bias, identity and sustainable ways of living, in media arts forms such as cartoons, graphic/print, photographic sequences and moving image
- Elaboration experimenting with the technical capabilities of media technologies and using media languages to inform plans for the design and construction of representations of people, places or concepts
- Elaboration experimenting with ways to use technical and symbolic elements such as sound and lighting to construct representations of people, places and concepts for various genres or media platforms
- Elaboration experimenting with audio, including sound effects, music and Foley sounds, to construct ambient sound for different places or to create/enhance an atmosphere
- Elaboration experimenting with technical and symbolic elements to construct safe, legal, ethical and responsible representations of cultural or social groups and values
- Elaboration trialling ways to combine established genre conventions to make a hybrid production; for example, exploring genres such as narrative, non-narrative, experimental, micro-documentary, trailer, music video, micro-short film and social media video campaign
Content descriptorAC9AMA8D02 Developing practices and skills
reflect on their own and others’ media arts works and practices to inform choices they make during the production process
Elaborations (7)
- Elaboration observing and considering potential audience engagement to inform refinements across pre-production, production, post-production and/or distribution processes
- Elaboration using Viewpoints to develop investigating questions when making decisions about how to represent a theme, concept or idea, and considering media conventions
- Elaboration documenting and explaining their creative choices in relation to representations, genre codes and conventions
- Elaboration justifying decisions made by producers in the construction of representations of people, places or concepts through the use of technical and symbolic codes, and how producers benefit from this construction
- Elaboration using a storyboarding or editing template to annotate their creative thinking when refining production processes
- Elaboration using Viewpoints to develop reflective questions such as “How can I represent a range of views about this issue in my media arts work?”, “What do I need to change in the production processes to create a stronger connection with the audience?”
- Elaboration exploring styles and representations particular to a country or region to inform their own practice and to develop their understanding of cultural appropriation and representation; for example, exploring the use of media conventions and languages in cartooning genres in Asia.
Content descriptorAC9AMA8E01 Exploring and responding
investigate the ways that media arts concepts are used in media arts works and practices across cultures, times, places and/or other contexts
Elaborations (4)
- Elaboration identifying, describing and analysing how, for example, cinematography, mise-en-scène, editing or sound are manipulated to construct representations of people, place, events or ideologies
- Elaboration using questions to analyse the ideology or philosophical viewpoint of a media arts work, including what institutions were involved in its distribution, and its potential impact on audiences
- Elaboration analysing the way media languages are used to construct representations of people, places and concepts in media genres and products; for example, the ways that technical and symbolic codes are used to construct stereotypical representations of people, places or concepts in media arts works aimed at teenagers
- Elaboration analysing the way audiences are positioned to respond to different representations constructed by technical and symbolic codes in media arts works, such as in the depiction of cultural or social groups and values in Australian film and television
They evaluate use of media arts concepts in media arts works from across cultures, times, places and/or other contexts.
Content descriptorAC9AMA8C01 Creating and making
design and structure media arts works to communicate ideas, perspectives and meaning for an intended audience
Elaborations (8)
- Elaboration using pre-production templates such as a storyboard, shooting script or production schedule to plan production
- Elaboration understanding the importance of, and applying, respectful relationships and empathy when developing characters to convey historical or cultural ideas and meaning; for example, planning how to create relationships with audiences when developing characters
- Elaboration exploring ways to use media languages and technologies to create representations that perpetuate or challenge relationships, or address issues such as stereotyping, bias, identity and sustainable ways of living, in media arts forms such as cartoons, graphic/print, photographic sequences and moving image
- Elaboration experimenting with the technical capabilities of media technologies and using media languages to inform plans for the design and construction of representations of people, places or concepts
- Elaboration experimenting with ways to use technical and symbolic elements such as sound and lighting to construct representations of people, places and concepts for various genres or media platforms
- Elaboration experimenting with audio, including sound effects, music and Foley sounds, to construct ambient sound for different places or to create/enhance an atmosphere
- Elaboration experimenting with technical and symbolic elements to construct safe, legal, ethical and responsible representations of cultural or social groups and values
- Elaboration trialling ways to combine established genre conventions to make a hybrid production; for example, exploring genres such as narrative, non-narrative, experimental, micro-documentary, trailer, music video, micro-short film and social media video campaign
Content descriptorAC9AMA8D02 Developing practices and skills
reflect on their own and others’ media arts works and practices to inform choices they make during the production process
Elaborations (7)
- Elaboration observing and considering potential audience engagement to inform refinements across pre-production, production, post-production and/or distribution processes
- Elaboration using Viewpoints to develop investigating questions when making decisions about how to represent a theme, concept or idea, and considering media conventions
- Elaboration documenting and explaining their creative choices in relation to representations, genre codes and conventions
- Elaboration justifying decisions made by producers in the construction of representations of people, places or concepts through the use of technical and symbolic codes, and how producers benefit from this construction
- Elaboration using a storyboarding or editing template to annotate their creative thinking when refining production processes
- Elaboration using Viewpoints to develop reflective questions such as “How can I represent a range of views about this issue in my media arts work?”, “What do I need to change in the production processes to create a stronger connection with the audience?”
- Elaboration exploring styles and representations particular to a country or region to inform their own practice and to develop their understanding of cultural appropriation and representation; for example, exploring the use of media conventions and languages in cartooning genres in Asia.
Content descriptorAC9AMA8E01 Exploring and responding
investigate the ways that media arts concepts are used in media arts works and practices across cultures, times, places and/or other contexts
Elaborations (4)
- Elaboration identifying, describing and analysing how, for example, cinematography, mise-en-scène, editing or sound are manipulated to construct representations of people, place, events or ideologies
- Elaboration using questions to analyse the ideology or philosophical viewpoint of a media arts work, including what institutions were involved in its distribution, and its potential impact on audiences
- Elaboration analysing the way media languages are used to construct representations of people, places and concepts in media genres and products; for example, the ways that technical and symbolic codes are used to construct stereotypical representations of people, places or concepts in media arts works aimed at teenagers
- Elaboration analysing the way audiences are positioned to respond to different representations constructed by technical and symbolic codes in media arts works, such as in the depiction of cultural or social groups and values in Australian film and television
Content descriptorAC9AMA8E02 Exploring and responding
investigate the diversity of First Nations Australians’ media arts works and practices, considering culturally responsive approaches to Indigenous Cultural and Intellectual Property rights
Elaborations (6)
- Elaboration exploring how knowledge of the ways protocols can be used to protect Indigenous Cultural and Intellectual Property rights can help students make ethical choices about how they use content for media arts works; for example, by asking questions such as, “Who created these images, sounds, texts?”, “May I use these ideas, and do I need permission to do so?”
- Elaboration investigating an example of cultural appropriation where it has been found that First Nations Australian Indigenous Cultural and Intellectual Property rights have been denied, and identifying how this situation could have been approached respectfully; for example, a situation where a media artist used images or music in a short film that carries cultural knowledge without permission from the knowledge holders
- Elaboration investigating choices First Nations Australian media artists make about use of technical and symbolic elements, use of story principles, construction of representations and relationships they seek to establish with audiences, respecting Indigenous Cultural and Intellectual Property rights
- Elaboration collaboratively constructing a set of guidelines to promote safe, ethical, legal and responsible media use; for example, guidelines that will assist decision-making about whether or not ideas from existing cultural expressions can be used when developing a new work
- Elaboration recognising how to select and use historical materials that accurately communicate First Nations Australians’ perspectives for including in media arts works, such as their resilience in response to the impacts of colonisation
- Elaboration investigating issues relating to use of First Nations Australian languages or stories in lyrics and songs for screen-based works; for example, considering case studies that illustrate protocols relating to Indigenous Cultural and Intellectual Property rights
They describe respectful approaches to creating and/or responding to media arts works.
Content descriptorAC9AMA8E02 Exploring and responding
investigate the diversity of First Nations Australians’ media arts works and practices, considering culturally responsive approaches to Indigenous Cultural and Intellectual Property rights
Elaborations (6)
- Elaboration exploring how knowledge of the ways protocols can be used to protect Indigenous Cultural and Intellectual Property rights can help students make ethical choices about how they use content for media arts works; for example, by asking questions such as, “Who created these images, sounds, texts?”, “May I use these ideas, and do I need permission to do so?”
- Elaboration investigating an example of cultural appropriation where it has been found that First Nations Australian Indigenous Cultural and Intellectual Property rights have been denied, and identifying how this situation could have been approached respectfully; for example, a situation where a media artist used images or music in a short film that carries cultural knowledge without permission from the knowledge holders
- Elaboration investigating choices First Nations Australian media artists make about use of technical and symbolic elements, use of story principles, construction of representations and relationships they seek to establish with audiences, respecting Indigenous Cultural and Intellectual Property rights
- Elaboration collaboratively constructing a set of guidelines to promote safe, ethical, legal and responsible media use; for example, guidelines that will assist decision-making about whether or not ideas from existing cultural expressions can be used when developing a new work
- Elaboration recognising how to select and use historical materials that accurately communicate First Nations Australians’ perspectives for including in media arts works, such as their resilience in response to the impacts of colonisation
- Elaboration investigating issues relating to use of First Nations Australian languages or stories in lyrics and songs for screen-based works; for example, considering case studies that illustrate protocols relating to Indigenous Cultural and Intellectual Property rights
Students select and manipulate media languages, media technologies and use production processes to construct representations.
Content descriptorAC9AMA8C01 Creating and making
design and structure media arts works to communicate ideas, perspectives and meaning for an intended audience
Elaborations (8)
- Elaboration using pre-production templates such as a storyboard, shooting script or production schedule to plan production
- Elaboration understanding the importance of, and applying, respectful relationships and empathy when developing characters to convey historical or cultural ideas and meaning; for example, planning how to create relationships with audiences when developing characters
- Elaboration exploring ways to use media languages and technologies to create representations that perpetuate or challenge relationships, or address issues such as stereotyping, bias, identity and sustainable ways of living, in media arts forms such as cartoons, graphic/print, photographic sequences and moving image
- Elaboration experimenting with the technical capabilities of media technologies and using media languages to inform plans for the design and construction of representations of people, places or concepts
- Elaboration experimenting with ways to use technical and symbolic elements such as sound and lighting to construct representations of people, places and concepts for various genres or media platforms
- Elaboration experimenting with audio, including sound effects, music and Foley sounds, to construct ambient sound for different places or to create/enhance an atmosphere
- Elaboration experimenting with technical and symbolic elements to construct safe, legal, ethical and responsible representations of cultural or social groups and values
- Elaboration trialling ways to combine established genre conventions to make a hybrid production; for example, exploring genres such as narrative, non-narrative, experimental, micro-documentary, trailer, music video, micro-short film and social media video campaign
Content descriptorAC9AMA8C02 Creating and making
apply production processes and use media arts concepts to construct representations and produce media arts works that communicate ideas, perspectives and/or meaning for specific audiences using responsible media practice
Elaborations (6)
- Elaboration using pre-production, production and post-production processes to produce a media arts work that represents ways of adapting habits or customs to build a more sustainable future for their community or to highlight how people are engaging in online social justice campaigns to contribute to a just and equal society
- Elaboration combining established genre conventions such as framing in still and moving images; sounds in radio plays, or podcasts and audio-visual artworks; and font size, shape and colour in print
- Elaboration transferring established technical codes between media types, such as framing in still and moving images; sounds in radio plays or podcasts and audio-visual artworks; and font size, shape and colour in print; for example, a low angle shot of a person makes us think they have high status in both still and moving images, or interludes may be used in radio plays and/or podcasts
- Elaboration using Viewpoints to ask questions relating to forms and elements; for example, “What elements define a genre?”, “How can I create mood and setting through images/sound/framing?”
- Elaboration producing a media arts work that represents ways of adapting habits or customs to build a more sustainable future for their community or to highlight how people are changing their behaviours to contribute to a just and equal society
- Elaboration creating a news story in a print or digital format, focusing on an event they have been involved in, to communicate a perspective, using media languages to persuade their audience, and employing questions based on Viewpoints to consider how to manipulate aspects of the production for bias; for example, “Do the stories leave out or emphasise information?” or “Do the stories present the audience with obvious heroes and villains?” and “Why would media institutions engage in these practices?”
Content descriptorAC9AMA8D01 Developing practices and skills
develop media production skills throughout the production process to construct representations using media languages and media technologies
Elaborations (7)
- Elaboration exploring ways to use media languages and media technologies to create representations that perpetuate or challenge relationships, or address issues such as stereotyping, bias, identity or sustainable ways of living
- Elaboration experimenting with the technical capabilities of media technologies and using media languages to inform plans for the design and construction of representations of people, places or concepts in media arts forms, such as print, moving image and interactive content
- Elaboration experimenting with digital tools such as cameras, sound recording equipment or editing/coding/animation software to construct representations of people, places or concepts for various genres or media platforms
- Elaboration constructing fictional versions of everyday spaces using augmented (AR) and virtual realities (VR); for example, interacting in AR and VR worlds and documenting their experiences, or using a green screen to “transport” students into different worlds
- Elaboration experimenting with audio effects such as sound effects, music or Foley sounds to construct ambient sound to enhance representations of different places in a media arts work
- Elaboration experimenting with established story principles, such as creating the opening scene to a documentary film that establishes a setting and location, or disrupting story principles through the manipulation of time so the narrative structure is not as an audience would expect
- Elaboration combining established genre conventions to make a hybrid production; for example, exploring established media forms such as narrative, non-narrative, experimental, micro-documentary, trailers, music video, micro-short film and social media video campaign, or genres such as horror, western or comedy
Content descriptorAC9AMA8D02 Developing practices and skills
reflect on their own and others’ media arts works and practices to inform choices they make during the production process
Elaborations (7)
- Elaboration observing and considering potential audience engagement to inform refinements across pre-production, production, post-production and/or distribution processes
- Elaboration using Viewpoints to develop investigating questions when making decisions about how to represent a theme, concept or idea, and considering media conventions
- Elaboration documenting and explaining their creative choices in relation to representations, genre codes and conventions
- Elaboration justifying decisions made by producers in the construction of representations of people, places or concepts through the use of technical and symbolic codes, and how producers benefit from this construction
- Elaboration using a storyboarding or editing template to annotate their creative thinking when refining production processes
- Elaboration using Viewpoints to develop reflective questions such as “How can I represent a range of views about this issue in my media arts work?”, “What do I need to change in the production processes to create a stronger connection with the audience?”
- Elaboration exploring styles and representations particular to a country or region to inform their own practice and to develop their understanding of cultural appropriation and representation; for example, exploring the use of media conventions and languages in cartooning genres in Asia.
Content descriptorAC9AMA8E01 Exploring and responding
investigate the ways that media arts concepts are used in media arts works and practices across cultures, times, places and/or other contexts
Elaborations (4)
- Elaboration identifying, describing and analysing how, for example, cinematography, mise-en-scène, editing or sound are manipulated to construct representations of people, place, events or ideologies
- Elaboration using questions to analyse the ideology or philosophical viewpoint of a media arts work, including what institutions were involved in its distribution, and its potential impact on audiences
- Elaboration analysing the way media languages are used to construct representations of people, places and concepts in media genres and products; for example, the ways that technical and symbolic codes are used to construct stereotypical representations of people, places or concepts in media arts works aimed at teenagers
- Elaboration analysing the way audiences are positioned to respond to different representations constructed by technical and symbolic codes in media arts works, such as in the depiction of cultural or social groups and values in Australian film and television
They create media arts works that communicate ideas, perspectives and/or meanings.
Content descriptorAC9AMA8C02 Creating and making
apply production processes and use media arts concepts to construct representations and produce media arts works that communicate ideas, perspectives and/or meaning for specific audiences using responsible media practice
Elaborations (6)
- Elaboration using pre-production, production and post-production processes to produce a media arts work that represents ways of adapting habits or customs to build a more sustainable future for their community or to highlight how people are engaging in online social justice campaigns to contribute to a just and equal society
- Elaboration combining established genre conventions such as framing in still and moving images; sounds in radio plays, or podcasts and audio-visual artworks; and font size, shape and colour in print
- Elaboration transferring established technical codes between media types, such as framing in still and moving images; sounds in radio plays or podcasts and audio-visual artworks; and font size, shape and colour in print; for example, a low angle shot of a person makes us think they have high status in both still and moving images, or interludes may be used in radio plays and/or podcasts
- Elaboration using Viewpoints to ask questions relating to forms and elements; for example, “What elements define a genre?”, “How can I create mood and setting through images/sound/framing?”
- Elaboration producing a media arts work that represents ways of adapting habits or customs to build a more sustainable future for their community or to highlight how people are changing their behaviours to contribute to a just and equal society
- Elaboration creating a news story in a print or digital format, focusing on an event they have been involved in, to communicate a perspective, using media languages to persuade their audience, and employing questions based on Viewpoints to consider how to manipulate aspects of the production for bias; for example, “Do the stories leave out or emphasise information?” or “Do the stories present the audience with obvious heroes and villains?” and “Why would media institutions engage in these practices?”
Content descriptorAC9AMA8D02 Developing practices and skills
reflect on their own and others’ media arts works and practices to inform choices they make during the production process
Elaborations (7)
- Elaboration observing and considering potential audience engagement to inform refinements across pre-production, production, post-production and/or distribution processes
- Elaboration using Viewpoints to develop investigating questions when making decisions about how to represent a theme, concept or idea, and considering media conventions
- Elaboration documenting and explaining their creative choices in relation to representations, genre codes and conventions
- Elaboration justifying decisions made by producers in the construction of representations of people, places or concepts through the use of technical and symbolic codes, and how producers benefit from this construction
- Elaboration using a storyboarding or editing template to annotate their creative thinking when refining production processes
- Elaboration using Viewpoints to develop reflective questions such as “How can I represent a range of views about this issue in my media arts work?”, “What do I need to change in the production processes to create a stronger connection with the audience?”
- Elaboration exploring styles and representations particular to a country or region to inform their own practice and to develop their understanding of cultural appropriation and representation; for example, exploring the use of media conventions and languages in cartooning genres in Asia.
They present their work to an audience.
Content descriptorAC9AMA8P01 Presenting and performing
present media arts works, using responsible media practices and considering potential relationships the work could create with audiences
Elaborations (4)
- Elaboration distributing a media arts work designed to engage a specific audience and using appropriate rights and permissions to upload to an online space, such as a closed platform controlled by their school; for example, distributing a music video they have made for a specific audience
- Elaboration complying with copyright laws and respecting Indigenous Cultural and Intellectual Property rights when presenting media arts works; for example, obtaining permission to use cultural material that belongs to a collective or a cultural group rather than an individual
- Elaboration reflecting on how relationships develop between media arts makers and their audiences, or across cohorts within the audience group, when planning when and how to present a media arts work they have made to an audience
- Elaboration considering the impact of different audiences on the interpretation of and engagement with their media arts works; for example, presenting their media arts works in different contexts and evaluating the effectiveness of the response, such as using a school learning management platform to share work online with the school community, or sharing work at a fixed time and place such as a school exhibition
They plan where and how they could distribute their work using responsible media practice.
Content descriptorAC9AMA8P01 Presenting and performing
present media arts works, using responsible media practices and considering potential relationships the work could create with audiences
Elaborations (4)
- Elaboration distributing a media arts work designed to engage a specific audience and using appropriate rights and permissions to upload to an online space, such as a closed platform controlled by their school; for example, distributing a music video they have made for a specific audience
- Elaboration complying with copyright laws and respecting Indigenous Cultural and Intellectual Property rights when presenting media arts works; for example, obtaining permission to use cultural material that belongs to a collective or a cultural group rather than an individual
- Elaboration reflecting on how relationships develop between media arts makers and their audiences, or across cohorts within the audience group, when planning when and how to present a media arts work they have made to an audience
- Elaboration considering the impact of different audiences on the interpretation of and engagement with their media arts works; for example, presenting their media arts works in different contexts and evaluating the effectiveness of the response, such as using a school learning management platform to share work online with the school community, or sharing work at a fixed time and place such as a school exhibition
This achievement standard describes the expected learning for Years 7 to 8 Media Arts. Use it to plan teaching and assessment with the Australian Curriculum v9.
At a Glance
| Strand | Substrand | CDs | Elaborations |
|---|---|---|---|
| Creating and making | Media Arts | 2 | 14 |
| Developing practices and skills | Media Arts | 2 | 14 |
| Exploring and responding | Media Arts | 2 | 10 |
| Presenting and performing | Media Arts | 1 | 4 |
| Total | 7 | 42 | |