AC9LIN4C05: Year 3 Languages Content Descriptor (AC v9) | Creating text in Indonesian | Teacheese AC9LIN4C05: Year 3 Languages Content Descriptor (AC v9) | Creating text in Indonesian | Teacheese
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AC9LIN4C05 Year 3 Languages

AC9LIN4C05 – Year 3 Languages: Creating text in Indonesian

Strand
Communicating meaning in Indonesian
Substrand
Creating text in Indonesian

This Content Descriptor from Year 3 Languages provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Description

create and present informative and imaginative spoken, written and multimodal texts using formulaic expressions, simple phrases and sentences and modelled textual conventions

Elaborations

  • 1 sequencing modelled texts, for example, creating a storyboard using pictures and captions
  • 2

    using formulaic expressions to create a personalised greeting card such as a birthday card or Idul Fitri card

  • 3

    designing Indonesian signs and instructions in the classroom and around the school, for example, Cuci tangan, Tong sampah, Selamat Datang di sekolah kami

  • 4 creating simple descriptions in Indonesian and matching them to appropriate First Nations Country/Place locations in their local area or elsewhere in Australia
  • 5

    presenting information such as a display or side show about home, school and local environment, for example, rumah saya, di sekolah kami, desa kami

  • 6

    writing a series of simulated diary entries using modelled language to talk about their personal worlds and express own ideas, for example, Pada hari Sabtu keluarga saya berenang di …

  • 7 creating a personal profile such as an avatar or montage with self-introduction, and making choices about the design, content and language to be included
  • 8

    listening to, reading or viewing a text and creating a profile of the main characters, for example, Rama kuat dan berani. Dia suami Sinta.

  • 9

    composing a role-play scenario associated with Indonesian practices such as using appropriate language and gestures at a meal, for example, Silahkan makan, tambah lagi and using the right hand

  • 10 creating a new version of a known imaginative text, for example, adding characters, changing setting or composing a different ending
  • 11

    performing a play for classmates or the wider school community using wayang puppets made in class

Related Achievement Standards

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