AC9LIN10EC06: Year 9 Languages Content Descriptor (AC v9) | Creating text in Indonesian | Teacheese AC9LIN10EC06: Year 9 Languages Content Descriptor (AC v9) | Creating text in Indonesian | Teacheese
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AC9LIN10EC06 Year 9 Languages

AC9LIN10EC06 – Year 9 Languages: Creating text in Indonesian

Strand
Communicating meaning in Indonesian
Substrand
Creating text in Indonesian

This Content Descriptor from Year 9 Languages provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Description

create spoken, written and multimodal, informative and imaginative texts, selecting vocabulary, expressions, grammatical structures and textual conventions for familiar and some unfamiliar contexts and purposes, to engage different audiences

Elaborations

  • 1 preparing presentations about aspects of daily life and practices in Indonesia such as school, leisure, entertainment
  • 2 creating texts about topics such as recycling, sustainability, education or city/village life
  • 3

    presenting a report on an issue, recent event or public figure using graphics to support meaning, for example, Olimpiade, bencana alam, hari Bumi

  • 4 writing a journal entry, or contributing to a school newsletter in Indonesian reflecting on the impact of a visit to a significant cultural location on a First Nations Country/Place, and, with permission, referring to cultural knowledge of the site
  • 5 corresponding with Indonesian-speaking peers in Indonesia and Australia through email, shared secure digital spaces or video, comparing topics of interest, language choices and expressions
  • 6 composing own texts such as scripts for film or television, comics or short stories, with imaginary people, places or experiences, for example, setting a story in the past or future, creating a new species, imagining space travel, inventing a superhero, detective or an alter ego
  • 7

    creating, performing and recording a range of texts such as songs, raps and skits to entertain others, including experimenting with Indonesian forms such as a wayang performance, dongeng or sinetron

  • 8 inventing a new aspect of a text, such as a new character, plot, object or perspective, or an alternative ending
  • 9 designing own versions of board or digital games, providing scenarios and instructions

Related Achievement Standards

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