AC9TDI4P01
Year 3
Technologies
AC9TDI4P01 – Year 3 Technologies: Investigating and defining
Strand
Processes and production skills
Substrand
Investigating and defining
This Content Descriptor from Year 3 Technologies provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.
Content Description
define problems with given design criteria and by co-creating user stories
Elaborations
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1
recognising a range of familiar problems and defining achievable solutions using given design criteria, for example buying presents for family members within a specified budget
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2
using responses to guiding questions to write a user story, for example a family member wants a way of entertaining their puppy when they are at school to stop it digging holes
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3
co-creating a user story using a template such as ‘A has so that ’, for example ‘a sports team wants to access league rankings online so that they can see their progress’
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4
developing a problem statement for collecting and managing information, for example how First Nations Australians rangers could monitor animal populations, such as local marine turtles, using global positioning systems (GPS)
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5
co-creating user stories about exploring hard-to-reach locations, for example a school student wants to explore neighbouring countries classified as remote to compare how people live
Related Achievement Standards