AC9TDI4P01
Years 3 to 4
Technologies
AC9TDI4P01 | Years 3 to 4 Digital Technologies: Investigating and defining
Content Descriptor
Content descriptor define problems with given design criteria and by co-creating user stories
Strand
Processes and production skills
Substrand
Investigating and defining
This content descriptor sets out learning for Years 3 to 4 Digital Technologies. Use it to plan lessons and assessment with the Australian Curriculum v9.
Elaborations
- • Elaboration recognising a range of familiar problems and defining achievable solutions using given design criteria, for example buying presents for family members within a specified budget
- • Elaboration using responses to guiding questions to write a user story, for example a family member wants a way of entertaining their puppy when they are at school to stop it digging holes
- • Elaboration co-creating a user story using a template such as ‘A <type of user> has <some goal> so that <some reason>’, for example ‘a sports team wants to access league rankings online so that they can see their progress’
- • Elaboration developing a problem statement for collecting and managing information, for example how First Nations Australians rangers could monitor animal populations, such as local marine turtles, using global positioning systems (GPS)
- • Elaboration co-creating user stories about exploring hard-to-reach locations, for example a school student wants to explore neighbouring countries classified as remote to compare how people live
Plan a lesson from this content description.
Start freeAchievement standard statements this supports
- By the end of Year 4 students create simple digital solutions and use provided design criteria to check if solutions meet user needs.See it on the standard page →
- Students select design ideas against design criteria.See it on the standard page →
Read the full Years 3 to 4 Digital Technologies achievement standard
Read the full Years 3 to 4 Technologies (all subjects) achievement standard