Descriptors›Technologies›Years 5 to 6›Processes and production skills›Generating and designing›AC9TDE6P02
AC9TDE6P02 Years 5 to 6 Technologies

AC9TDE6P02 | Years 5 to 6 Design and Technologies: Generating and designing

Content Descriptor

Content descriptor generate, iterate and communicate design ideas, decisions and processes using technical terms and graphical representation techniques, including using digital tools
Strand
Processes and production skills
Substrand
Generating and designing

This content descriptor sets out learning for Years 5 to 6 Design and Technologies. Use it to plan lessons and assessment with the Australian Curriculum v9.

Elaborations

  • • Elaboration generating a range of design ideas for products, services or environments using prior knowledge, skills and research, for example a security system for a community garden, a product made from a repurposed item of clothing, a permaculture vegetable patch or a healthy meal for a family picnic
  • • Elaboration analysing, modifying and developing design ideas to enhance and improve the sustainability of the product, service, environment or system, for example analysing eco-friendly alternatives to non-recyclable decorations for a community event or replacing paper-based newsletters with online formats
  • • Elaboration representing and communicating design ideas using modelling and drawing standards including the use of digital tools, for example including scale, symbols and codes in plans and diagrams; using pictorial maps and aerial views; and using digital mapping applications or infographics to present research and ideas to others
  • • Elaboration developing and using models to iterate and improve design ideas, for example using modelling applications to design the layout and features of an enclosure for a chosen animal
  • • Elaboration experimenting with materials, tools and equipment to refine design decisions and processes, for example considering the selection of materials and joining techniques to suit the purpose of a product, such as a pop-up book, a fabric bag or an electric circuit
  • • Elaboration considering the social values and ethics of clients when designing an environment, for example interviewing users of a space or seeking permission to use designs or images created by others including respect of cultural and intellectual property

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