AC9TDE6P02: Year 5 Technologies Content Descriptor (AC v9) | Generating and designing | Teacheese AC9TDE6P02: Year 5 Technologies Content Descriptor (AC v9) | Generating and designing | Teacheese
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AC9TDE6P02 Year 5 Technologies

AC9TDE6P02 – Year 5 Technologies: Generating and designing

Strand
Processes and production skills
Substrand
Generating and designing

This Content Descriptor from Year 5 Technologies provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Description

generate, iterate and communicate design ideas, decisions and processes using technical terms and graphical representation techniques, including using digital tools

Elaborations

  • 1 generating a range of design ideas for products, services or environments using prior knowledge, skills and research, for example a security system for a community garden, a product made from a repurposed item of clothing, a permaculture vegetable patch or a healthy meal for a family picnic
  • 2 analysing, modifying and developing design ideas to enhance and improve the sustainability of the product, service, environment or system, for example analysing eco-friendly alternatives to non-recyclable decorations for a community event or replacing paper-based newsletters with online formats
  • 3 representing and communicating design ideas using modelling and drawing standards including the use of digital tools, for example including scale, symbols and codes in plans and diagrams; using pictorial maps and aerial views; and using digital mapping applications or infographics to present research and ideas to others
  • 4 developing and using models to iterate and improve design ideas, for example using modelling applications to design the layout and features of an enclosure for a chosen animal
  • 5 experimenting with materials, tools and equipment to refine design decisions and processes, for example considering the selection of materials and joining techniques to suit the purpose of a product, such as a pop-up book, a fabric bag or an electric circuit
  • 6 considering the social values and ethics of clients when designing an environment, for example interviewing users of a space or seeking permission to use designs or images created by others including respect of cultural and intellectual property

Related Achievement Standards

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