AC9M5P02: Year 5 Mathematics Content Descriptor (AC v9) | null | Teacheese AC9M5P02: Year 5 Mathematics Content Descriptor (AC v9) | null | Teacheese
← All Content Descriptors
AC9M5P02 Year 5 Mathematics

AC9M5P02 – Year 5 Mathematics: null

Strand
Probability
Substrand
null

This Content Descriptor from Year 5 Mathematics provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Description

conduct repeated chance experiments including those with and without equally likely outcomes, observe and record the results; use frequency to compare outcomes and estimate their likelihoods

Elaborations

  • 1 discussing and listing all the possible outcomes of an activity and conducting experiments to estimate the probabilities; for example, using coloured cards in a card game and experimenting with shuffling the deck and turning over one card at a time, recording and discussing the results
  • 2 conducting experiments, recording the outcomes and the number of times the outcomes occur, describing the relative frequency of each outcome; for example, using “I threw the coin \(10\) times, and the results were \(3\) times for a head, so that is \(3\) out of \(10\), and \(7\) times for a tail, so that is \(7\) out of \(10\)”
  • 3 experimenting with and comparing the outcomes of spinners with equal-coloured regions compared to unequal regions; responding to questions such as “How does this spinner differ to one where each of the colours has an equal chance of occurring?”, giving reasons
  • 4 comparing the results of experiments using a fair dice and one that has numbers represented on faces more than once, explaining how this affects the likelihood of outcomes
  • 5 using spreadsheets to record the outcomes of an activity and calculate the total frequencies of different outcomes, representing these as a fraction; for example, using coloured balls in a bag, drawing one out at a time and recording the colour, replacing them in the bag after each draw
  • 6 investigating First Nations Australian children’s instructive games; for example, Diyari koolchee from the Diyari Peoples near Lake Eyre in South Australia, to conduct repeated trials and explore predictable patterns, using digital tools where appropriate

Related Achievement Standards

Turn this into a lesson plan

Generate curriculum-aligned resources from AC9M5P02

Start Planning with Teacheese →