Descriptors›Languages›Years 5 to 6›Communicating meaning in Auslan›Interacting in Auslan›AC9L2AU6C02
AC9L2AU6C02 Years 5 to 6 Languages

AC9L2AU6C02 | Years 5 to 6 Auslan: Interacting in Auslan

Content Descriptor

Content descriptor participate in activities that involve planning and negotiating with others, using language that expresses information, preferences and ideas

Second language learners · Foundation to Year 10 sequence

Strand
Communicating meaning in Auslan
Substrand
Interacting in Auslan

This content descriptor sets out learning for Years 5 to 6 Auslan · Second language learners · Foundation to Year 10 sequence. Use it to plan lessons and assessment with the Australian Curriculum v9.

Elaborations

  • • Elaboration working collaboratively to plan a performance or presentation, for example, on aspects of Deaf culture or Auslan or a presentation about cyber safety
  • • Elaboration allocating responsibilities and organising the completion of shared tasks, such as the creation of an online game or board game or a class project PRO2 THINK BEST THIS FIRST, FINISH, NEXT … Do you think we should do this first and when that’s done, next … THAT FIRST IMPORTANT THAT SECOND That’s more important than this.
  • • Elaboration expressing preferences in relation to roles and responsibilities in shared learning activities, using statements such as PRO1 HANDWRITING PRO1 LIKE-NOT RATHER TYPING I don’t like handwriting; I prefer to type it. PRO1 WANT-NOT DRAW, PRO1 WANT TAKE MANY PHOTO I don’t want to do the drawing; I’d rather take photos.
  • • Elaboration organising real or imagined activities or an event such as a class party, talent show or a trip overseas, using expressions related to place, time and numbers, for example, THAT SHOW WHEN WHAT DAY? What date is the show? PEOPLE THERE, HOW MANY? How many people will be there?
  • • Elaboration playing games that involve detailed information exchange, such as 'Guess who?', asking for and supplying descriptions, for example, PT+f HAVE GLASSES? Does yours have glasses? HAVE-NOT No.
  • • Elaboration carrying out simulated transactions in different contexts, for example, playing a ‘restaurant’ game or a food shopping game

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Achievement standard statements this supports