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DescriptorsLanguagesYear 1Communicating meaning in AuslanInteracting in AuslanAC9L1AU2C02
AC9L1AU2C02: Year 1 Languages Content Descriptor – Interacting in Auslan
AC9L1AU2C02 Year 1 Languages

AC9L1AU2C02 – Year 1 Languages: Interacting in Auslan

Strand
Communicating meaning in Auslan
Substrand
Interacting in Auslan

This Content Descriptor from Year 1 Languages provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.

Content Descriptor

participate in a range of play-based activities, using modelled expressions and visual cues

Elaborations

  • participating in group games that require recalling information, such as going around a circle and adding to a lengthening sequence of events, for example,

    YESTERDAY ZOO, PRO1 SAW GIRAFFE

    Yesterday at the zoo, I saw a giraffe.

    YESTERDAY ZOO, PRO1 SAW GIRAFFE, KOALA ...

    Yesterday at the zoo, I saw a giraffe and a koala ...

  • taking turns in games or activities that involve information exchange such as 'Twenty questions' with yes/no answers, or 'Guess who?', for example, using and responding to directional terms or DSs to complete an obstacle course or action game
  • leading class activities, for example, a ‘Follow the leader' game providing movements for others to copy
  • collaborating in activities that involve making decisions about choices or contributions such as playing a game of 'Good choice or bad choice?', for example,

    STEALING MONEY; GOOD OR BAD CHOICE?

    Is stealing money a good choice or a bad choice?

    PUSH FRIEND; GOOD OR BAD CHOICE?

    Is pushing a friend a good choice or a bad choice?

    HELPING WASH DISHES; GOOD OR BAD CHOICE?

    Is helping to wash the dishes a good choice or a bad choice?

  • participating in role-plays that involve scenarios such as ordering a meal, buying food or other items, transacting payment or giving feedback

    PRO1 WANT ICE-CREAM. PRO1 NEED PAY $5.00 LADY

    I want ice cream. I need to pay the lady $5.00.

    CHOCOLATE ICE-CREAM DELICIOUS

    Chocolate ice cream is delicious.

  • interacting with a signing puppet or doll in an imaginary setting, for example, by signing questions such as

    PRO2 LIKE FS: DO WHAT?

    What do you like to do?

    WHY?

    Why?

  • participating in Auslan games that use simple clauses in creative ways, for example, playing the improvisation game ‘Space jump’
Show 1 more elaboration
  • playing whole class games such as

    TIME WHAT WOLF?,

    using o’clock times

Achievement Standard This Supports

This Content Descriptor contributes to the following Achievement Standard:

Year 1 ASLANAUSFLLF10Y12
Year 1 Languages Achievement Standard
By the end of Year 2, students use Auslan to interact and share information related to the classroom and themselves. They use cues to respond to questions and instructions. They locate and convey key items of information in texts using non-verbal, visual and contextual cues to help make meaning. They use familiar signs including fingerspelling (FS), lexical signs, depicting signs (DSs), non-manual features (NMFs) and signing space, to create texts.Students recognise and use the parameters of signs. They demonstrate understanding that Auslan has conventions and rules for signs and features of language. They give examples of similarities and differences between some features of Auslan and English. They understand that language is connected with culture and identity, and notice how this is reflected in their own language(s), culture(s) and identity.