AC9AVA4D01
Year 3
The Arts
AC9AVA4D01 – Year 3 The Arts: Visual Arts
Strand
Developing practices and skills
This Content Descriptor from Year 3 The Arts provides the specific knowledge and skills students should learn. Use it to plan lessons, create learning sequences, and design assessments that align with the Australian Curriculum v9.
Content Description
experiment with a range of ways to use visual conventions, visual arts processes and materials
Elaborations
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1
exploring the ways that artists use composition by observing space and balance within an artwork; for example, using transparent material or digital tools layered over a diverse selection of artworks to outline the dominant forms and divisions of space, such as foreground and background, positive and negative space or areas of emphasis, and using this outline as the basis for the composition of a new artwork
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2
exploring materials based on visual conventions; for example, creating a tactile (texture) board from a collection of materials and objects, brainstorming adjectives to describe the textures and/or collecting samples of colours they connect with and inventing new names for those colours that are meaningful to them; then using Viewpoints to develop questions that explore the diversity of responses
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3
working within limits to explore and experiment with the properties of materials; for example, playing a game to find different ways of creating lines with a wide range of materials in a timed period, and then comparing their results; or finding different ways of using a limited set of materials, such as cardboard and chenille sticks, to create a sculpture
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4
learning to use visual arts language when describing and documenting their thinking and learning; for example, developing questions based on Viewpoints, and using arrows and short statements to annotate their visual experiments (“What media did I use?”, “What worked well?”, “What went wrong, and how could I explore other options next time?”) or creating a sound file of their learning and thinking to accompany their experimentations when they present “work-in-progress”
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5
manipulating and experimenting with combinations of various materials and technologies to create visual effects; for example, using crosshatching to create tone, or using design elements to focus the viewer’s attention on a composition and using Viewpoints to reflect on the effectiveness of their experimentation ("What was I trying to achieve?", "What did I learn from pushing the boundaries of the materials and processes?")
Related Achievement Standards